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Subnautica below zero prawn suit seatruck
Subnautica below zero prawn suit seatruck









subnautica below zero prawn suit seatruck

As only one side of the module has an attachment port, the module must be the last in a Seatruck's module chain.Ī Prawn Suit docked in a Docking Module will not take pressure damage, regardless of its maximum crush depth. Like all Seatruck modules, the Docking Module can be guided by interacting with the grab-bar on the roof to connect it to other Seatruck modules. Unlike the Moonpool, the Docking Module will not charge the Prawn Suit's Power Cells.

subnautica below zero prawn suit seatruck

Alternatively, the Prawn will automatically be released if the player enters it while it is docked. The only interactive internal components are a ladder that must be "used" to exit the module, and a flip-up console that allows the player to release a mounted Prawn Suit. Since a collision with the Prawn can seriously damage the module, it is best to use the Prawn's thrusters to rise up level with the Docking Module at a distance and then move forward onto the docking clamps, rather than trying to jump from directly under it.īecause the module mounts the Prawn at the rear, it has a roof hatch like the cab as opposed to the rear door of other modules. I accidentally backed up and smashed my Prawn suit when I tried to reattach. The module can only pick up the Prawn Suit if it has power, meaning the cab must be connected during the docking procedure. For Subnautica: Below Zero on the PlayStation 4, a GameFAQs message board. TL DR: The Seatruck is too unwieldy and the modules are too conditional.The Docking Module allows the player to attach a Prawn Suit to the back of the module and carry it along while piloting their Seatruck. It also takes an unholy amount of lead to craft each module, and it doesn’t really seem that big of an investment as the seamoth and cyclops do in the original. On the Seatruck, it’s slower and you have to click on this small square to enter, making it hard to have as a fast escape from a Squidshark or lack of oxygen. Max speeds with and without horsepower upgrade. It can be crafted in the Seatruck Fabricator Module. The Seatruck Docking Module serves the important purpose of hauling your Prawn Suit between destinations.

subnautica below zero prawn suit seatruck

Two separate nests must be scanned to unlock the Blueprint. It can be found in Sea Monkey Nests in the Lilypads Crevice.

SUBNAUTICA BELOW ZERO PRAWN SUIT SEATRUCK UPGRADE

The seamoth was fast and you had to click anywhere that wasn’t the storage, upgrades or power cell to enter. The Seatruck Horsepower Upgrade is a Seatruck upgrade which increases the Seatruck's speed when hauling two or more modules. Without modules, it feels like a slower, less responsive seamoth. The storage module is too small, the fabricator takes up way too much space to be useful, the sleeper is only used because of the jukebox, the aquarium is useless, and the docking module is only used to get the prawn to a floating island or the Glacial Basin. The reveal of it during the spy pengling trailer shows the player narrowly escaping a Chelicerate, but that never happens. Like the teleportation module, while really cool in theory, never comes into any practical use. I’m alright with the Seatruck with the modules, but they just feel so conditional. In the first game, my urge to set up a base both up in the shallows and the deeper endgame zones at least ate enough mats to justify the drilling for resources. I don't need to drill out resources in particular, and that's the one thing it does -better- than anything else in game from my perspective. Truthfully, what depresses me is I've basically never felt any particular need for the Prawn Suit in BZ, and we actually have access to that. That said, BZ's map layout really doesn't -need- the Cyclops (it's far too big and unwieldy), so the Seatruck is a good middle step towards the Cyclops for its purposes. You can try using a propulsion cannon + rock, but that probably wont have enough weight, and youd have to repair the module between hits. On top of that, it's not as maneuverable (not by half) as the Seamoth, and honestly even ends up feeling a little less so than the Cyclops if you tack on all four modules for maximum customization of your usable space on the ride. Meanwhile, I recommend using console codes to spawn a new Seatruck module, or build a prawn suit to push the module back into the water. I think my big frustration is that the module customizability is just not as useful as the ability to build in the Cyclops, for example.











Subnautica below zero prawn suit seatruck